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  • Character and Gameplay Structure

    In this campaign I am going to adopt a different approach to character generation and gameplay. While I seek to blaze a different path, many of the rules from pathfinder-3.5 remain 'in play' as available for _inspiration_ for how you would like your …

  • Opportunity Threshold

    One innovation I would like to introduce into the gaming system is the concept of opportunity threshold. This is, essentially, the chance of an action readily at the character's disposal succeeding at creating a positive result. This may seem a …

  • Skills

    As discussed in the section on abilities, your character possesses skills. These skills are similar to skills in 3.5/Pathfinder but a new list has been generated and a slightly different set of rules is in place. Skills are gained in the following …

  • Origin Classes

    Recruit--This origin class focuses on martial warfare abilities Associate--This origin class focuses on support skills and abilities Initiate--This origin class focuses on understanding divine magic Apprentice--This origin class focuses learning the …

  • Stages, Levels, and Experience

    In this adventure, characters go through stages before they complete levels. Stages have less flexibility than the choices you gain when you go up a level, but they also allow you to play out or otherwise nuance the progressive improvements your character …

  • Base Classes

    After successfully passing through your origin class, you are ready to undertake bolder steps. The following are base classes with some brief notes about them: *Warrior Tier Classes* Barbarian Ranger Squire- This 2-Level Class is a precursor for …

  • The Pseudo-History of this Campaign

    Divine energy has revived the world of Krynn after the War of the Lance brought the gods and clerical magic back. The war had devastated much of Ansalon, but it ended in a victory for the forces of Good and Neutrality. The Evil dragonarmies of Takhisis …

  • Arcane Spells

    Spells are never merely 'cast' from a 'list' of options available to the wizard. A wizard undergoes intense mental duress in merely learning and forming the spells in his minds. In this game, a wizard can benefit from perusing a spellbook, but in order …

  • Wizard Class

    The wizard class is divided into 10 stages that span 2 levels. Stage 1: You gain +2 AMP; You gain +1 to Will saves Stage 2: You gain +2 AMP; You gain 1 1st level spell of your choice Stage 3: You gain +2 AMP; You gain +1 to Int Stage 4: You gain +2 …

  • Warrior

    A warrior is an introductory physical combatant class. It serves as a prelude to barbarian, berserker, fighter, knight, paladins and similar classes. There are two levels of warrior Stage 1: You gain +2 hit points, +1 Fort saves Stage 2: You gain + …

  • White Robe Secrets

    *Abjuration Focus*-You may put one Abjuration Spell per spell level in your first tier without counting against your first tier limit *Divination Focus*-You may put one Divination Spell per spell level in your first tier without counting against your …

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